Nov
9
CommandQueue – memento, undos and more

I’ve been experimenting with creating a sort of queue pool of commands that could be executed at any specified interval.  But rather than creating a glorified tween sequencer, I wanted to have it be more generic and be able to “save” the previous state.   The way I did this is via the often blogged about deep object copying using serialization.  Unfortunately, it’s not possible to deep object copy a sprite or MovieClip directly so instead I added a type or proxying as well.

This is really the 0.1 verision of the class with quite a few bug fixes probably needed down the road but it shows some of the over-all concepts.

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